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Text File
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1996-04-19
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17KB
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378 lines
World Cup Cricket
W O R L D C U P C R I C K E T version 2.10 (Shareware)
CONTENTS
1) Intoduction
2) About the game
3) Hardware requirements
4) What should be on this disk
5) Features of shareware version
6) Starting up
7) The Game - 'World Cup Cricket'
i) The main menu
- Team Selection
- League
- Fixtures
- Tournament Statistics
ii) Playing 'World Cup Cricket'
iii) If you elect to bat or are put into bat
iv) If you elect to field or are put into field
8) Changing the speed
9) Information on changing team and player names
10) History
11) If you decide to register
12) HOW TO REGISTER
1) Intoduction
This is the shareware version of the cricket game 'World Cup Cricket'
and may be copied freely as long as no profits are made at the author's
expense. The registered version has an extended format. The aim is to
first qualify for the 'World Cup' by playing in the various one-day
tournaments over the world. The top eight teams then play in the 'World
Cup'.
2) About the game
'World Cup Cricket' aims to allow you to experience the thrills and spills
of international one-day cricket. You are under great pressure to do well
and will be sacked if England fail to do well in the 'World Cup'. Can you
avenge the defeat by Australia in the World Cup Final at Bombay (1987).
3) Hardware Requirements
'World Cup Cricket' should work on any IBM compatible PC with EGA (with at
least 64k screen memory) or better graphics card and at least 256K of RAM.
The shareware version and registered version can both be run from a single
360K floppy drive. The disk should have at least 7K free to allow for
temporary data files to be saved while the program is running
4) What should be on this disk
The following files should appear on your disk:
GAME .TXT - Text appearing in the game
GAMES .DAT - Data file
WCC .DOC - This on-disk documentation
WCC .EXE - This starts WORLD CUP CRICKET
GAME0 .WCC - Part of the actual program
GAME1 .WCC - " " " " "
WORLDCUP.DA3 - Data file
WORLDCUP.DA4 - " "
WORLDCUP.SA3 - " "
WORLDCUP.SA4 - " "
5) Features of shareware version
* The league part of the World Cup along with an optional qualification
tournament - the Currey Cup
* Comments on the shots played and dismissals
* Edited highlights of the game including all the action shots, L.B.W and
other dismissals
* Database of 113 players, 9 teams each with Ability / Form / Fitness
ratings
* World Cup Averages that year for all teams involved
* Career averages and averages since the last World Cup for your team
* Umpire decisions in response to appeals
* Squad and team Selection
* 3 field settings
* Your personal career page
6) Starting up
To start 'World Cup Cricket' type WCC at the DOS prompt.
7) The Game - 'World Cup Cricket'
After entering your name you can choose whether to go straight into the
'World Cup' or qualify first. Qualifying is a good way to get used to how
the game plays so that you are well prepared for the World Cup but at the
same time you run the risk of failing to qualify.
Soon after you have done this you will be presented with the main menu:
i) Main Menu
By pressing any number from 1-7 you will be able to access the option
You want:
1 - BEGIN TOURNAMENT (Self explanatory)
2 - SQUAD SELECTION
First you will be presented with a list of 8 specialist batsmen from
which you may select 6 to play in the tournament that year. You will
see that a default 6 players has already been selected and if you wish
to make no change just press 'C' to continue. There are also default
selections for the following 3 squad selection teams. The highlighted
player is shown in a red bar, selected players are shown in white
foreground and deselected players are shown in yellow foreground. If you
wish to select or deselect a player, you must first use the cursor keys
to move the red bar to that player and then press 'S' or 'D'. Once you
have made your selection, press 'C' to confirm.
Note: If after pressing 'C', nothing happens, you must check that you
have selected the right number of players as shown on the screen.
The following screens behave in the same manner.
By Pressing 'B' at any time during squad selection you can toggle between
showing the players in order of batting or bowling averages. You cannot
order the wicket keepers by bowling averages because none of them can
bowl.
If you only wish to view your squad then press 'C' to cycle through the
4 different categories of players.
3 - VIEW TOURNAMENTS
The tournament highlighted in white is the tournament that you will be
playing in.
If you are in year 4 you will be presented with all the fixtures in the
World Cup.
4 - INTERNATIONAL TABLE
You are shown in white. Teams are ordered by percentage points where a
win is worth 2 points and a draw 1 point. Where this is equal the teams
are ordered by the value of 'number of losses taken away from the number
of wins' with the higher value being put higher in the table.
If you chose to try to qualify you will find yourself bottom of the table
and you will have to win your semi-final match in the Currey Cup if you
are to lift yourself off the bottom of the table and play in the World
Cup.
5 - AVERAGES
These are updated after every match.
6 - INTERNATIONAL STATISTICS
You will find that where your personal records are shown, there are some
statistics already there even before you a game. These are the records
from the matches played in the tournaments after the last World Cup and
have been put there to give you an idea of the scores you should be
expecting to achieve. In the registered version all your records are set
to zero when you begin.
7 - EXIT
You will be given details if registration.
In the registered version your position is automatically saved.
Once you have entered the tournament you will be presented with a map of
the country in which you will be playing, tournament records and a brief
description of the structure of the tournament. Then you will meet another
menu.
1 - Begin next match. (Self explanatory)
2 - Select team
A default will already be selected but by using the cursor keys along
with the other keys as shown on the screen you can change your team. The
different colours signify what type of role the player will play in the
match. Selecting a player blue will enable him to bowl - you may only
bowl a maximum of 6 players and you can only select players as bowlers
if they have a bowling skill of more than zero. 'Other' players can
neither bowl nor take wicket - they tend to be specialist batsmen.
The four qualities - batting, bowling, fitness and form (on a scale of
zero to twenty) act as a guide to which players should be selected.
Fitness and form are described in more detail below.
Fitness - This declines rapidly for bowlers, less so for batsmen. To
counter this you should make regular alterations to the side enabling the
players to recouperate. Over-use of players makes them become stale and
will affect their performance ie a player of 1 (one) fitness is useless.
Form - This changes from match to match and is an indication of the players
current form. High values will mean he is very confident and has been
successful with the bat or ball. A loss in form may result in poor
performances.
The rest of the menu is fairly self-explanatory and varies depending on
which tournament your are in.
ii) Playing 'World Cup Cricket'
Pressing '1' in the main menu will take you to the next match.
The teams are displayed and the opposition and your teams strengths and
weaknesses are compared. If your fitness is significantly low the
likelyhood of catches being dropped, fielder mistakes and a general
lethargic performance overall are increased. Alterations should be made
when you next return to the main menu. A coin is tossed and the opposition
will inform you of its intention to bat or field if it wins, press space
to continue. If you win use 'b' to bat or 'f' to field.
iii) If you elect or are put into bat
Select your two openers. They should be chosen to see off the new ball to
enable the middle order to slog. Openers are specialist batsmen and by
looking at player qualities when choosing the team you can see which
normally do the job. Enter the batsman number and press 'return'.
Edited Highlights will be displayed.... Make sure your finger is poised
over the 'r' button. If the ball doesn't cross the boundary as a 4 or 6 it
will be fielded by the opposition. By pressing 'r' will enable your batsmen
to run, you must decide if it is safe to do so. Failure to keep the score-
board ticking over by taking quick runs will reduce the overall team
score. However, run outs can be equally disasterous. Even if you are
outside the crease there is still a possibility that the opposition fielder
will miss the stumps. If a decision is close the umpire will be called
upon to adjudicate. Unfortunately this is open to human error and may be
dubious but that's cricket! Along the bottom of the field brief comments
on the action is displayed.
iv) If you elect to field or are put into field
Utilising your bowlers to the optinum performance is an acquired skill.
With practise you will discover which can conserve runs and which will take
wickets. When in the scorecard (ie at fall of Wicket or at the end of each
over) by pressing 'f' you will be able to select from three fields -
orthodox, defensive, attacking, highly attacking and unorthodox each with
their own merits. The first 10 overs with the new ball and the last are
the most critical. Bowlers are restricted to 10 overs none of which can be
bowled consecutively. If you are unable to select a particular bowler
or the computer automatically selects someone else this is to enable the
above rules for bowling to apply. This can be remedied by trying another
bowler who hasn't completed his spell.
After your match has finished all the league results that week are shown.
(including high scores and best bowling figures).
8) Changing the speed
This game should run at the same speed on any PC. However, if you find the
game is running too quickly or to slowly try typing the following at the DOS
prompt when you next run 'World Cup Cricket':
WCC X (Where X is a whole number from 1 to 100)
As a rough guide, a 286-8 machine should run perfectly if you type
WCC 10 to begin the program.
You may have to play around with finding the best value for your P.C.
9) Information on changing team and player names
If you decide that you want to change some of the names you can easily
change the data files using a text editor. However, if you do this you must
make sure that you have backed up this program in case anything goes wrong.
10) History
Version 2.00 (May 1992) - First Release Into Shareware
Version 2.10 (June 1992) - Minor Bug-Fix Update On Version 2.00
11) If you decide to register
If you continue to use this game you should register with the author.
The registered version enables you to play the the 'World Cup'in full
including the semi-final and final. However, first you must qualify by
playing in three of five international tournaments.
The CARIBBEAN LEAGUE - Four guest nations plus the West Indies battle it
out on a round robbin basis in the heat of the Caribbean to see who will
top the league.
The CURREY CUP - Hosts South Africa and Zimbabwae challenge two other
teams in a knockout event over 45 overs.
The FOUNDERS CUP - A series of three matches which pits England against a
guest nation over 50 overs. The winner being the team which wins the most
games. It is played in England.
The PACIFIC CUP - A tough tournament which pits a guest nation against
hosts Australia and New Zealand in a league over 40 overs. The top two
then play off in the final to decide the winners.
The SHAH CUP - This event features two mini leagues of three teams. Sri
Lanka, Pakistan and India have home advantage against three guest nations.
The top two teams of each league contest the semi finals and then the
final.
There is a history page and a round-up of all the other tournaments for every
event that England plays in. Each team plays three international one-day
tournaments and the eight out of the nine with the best % wins qualify for
the 'World Cup'. If you fail to qualify you are sacked.
England's career averages and averages since the last 'World Cup' are
avialable after each tournament. A career page compares your successes
with other captains and lists the current holders of each title along with
your 'best' statistics overall.
You can play for as long as you like and save your postion after each
tournament.
The registered version of 'World Cup Cricket' will cost just 15 pounds.
When registering please feel free to make any comments you have about the
game. We would like to thank you for your honesty and support of the
shareware concept.
'Sticky Wicket' - Another cricket game written by M.J.Carter
'Sticky Wicket' is the ultimate county cricket game for the P.C. It
combines the art of captaincy with week to week action of playing. Your
objective is to win the league and 'Sticky' cup. Your predecessor has
left, despondent with the teams poor run of recent results. By selecting
the team, choosing field placings, who bowls the crucial overs, where
everyone bats and even when a player must run you aim to return the team
to its former glory. Your success at doing so will be compared to the
greats e.g W.G Grace , M.Brearly in the hall of fame. Hence the term
'Sticky Wicket' hence the situaton you face where winning is the difference
between glory AND Failure! It is accompanied with a 2-player game and costs
just 15 pounds.
Features -
* Database of 128 players, 8 teams each with career figures (updated
seasonally) / Ability / Form / Fitness ratings
* Seasonal and Career Averages
* Seven 40-over Sunday League matches including league table, fixture
list and full results service every week
* 40 over 'Sticky' cup competition
* Edited highlights of the game including all the action shots, L.B.W and
other dismissals
* Umpire decisions in response to appeals
* Team Selection
* 5 different field settings
* Save facility - stores averages and mid-season positions
* Career page
12) HOW TO REGISTER
If you wish to purchase both "'Sticky Wicket', 2-player game" and "World
Cup Cricket", it will cost you just 25 pounds (a discount of 5 pounds).
For those of you that have already registered for either of the above games
and wish to purchase the other game, you need only pay 10 pounds instead of
the usual price of 15 pounds, for that other game.
Write to: M.J.Carter Cheques or postal orders please
'Westmead' payable to M.J.Carter .
13, Chestnut Close,
Amersham, Remember to include your address
Bucks. and specify which disk size you
HP6 6EQ would prefer.